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 Blatant Bugs

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Aelois




Posts : 3
Join date : 2016-02-27

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PostSubject: Blatant Bugs   Blatant Bugs EmptySat Feb 27, 2016 9:23 pm

Tauren Paladin's can't use one handed swords.
Bloodelf Warriors can't use daggers.
Paladin's Judgements of the Pure (Holy) activates on normal auto attacks, not Judgement of Light.
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Ky
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Posts : 22
Join date : 2016-01-26

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PostSubject: Re: Blatant Bugs   Blatant Bugs EmptyTue Mar 01, 2016 5:46 pm

Added and credited. Thanks!
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Aelois




Posts : 3
Join date : 2016-02-27

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PostSubject: Re: Blatant Bugs   Blatant Bugs EmptyTue Mar 01, 2016 9:37 pm

Thanks for responding so fast! I do have one more thing to note;

As I've noticed with certain race + class's not being able to use certain weapons, it's probably due to the whole every single race can become every single class. After all, all previous cases of certain race + class combinations not having certain weapons skills are combinations that aren't available in vanilla WotLk, ie "- Gnome, Human Hunter missing Guns Skill.
Human Druid missing 1H Maces Skill. "

Also discovered that Orc Paladin's (non-vanilla race + class combination) can't use one handed swords, so this hypothesis should have some credibility if it hadn't already.

Because I'm still heartily going through life at the moment, I can't list EVERY possible combination of said race's and class's, but I'd like to point out this issue in case you haven't noticed this before.

A check on all non-vanilla race + class combinations should eventually be in due order to confirm these non-vanilla WotLk combinations are missing certain weapon skills (potentially certain abilities even,) and hopefully patch them up Smile
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Ky
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Posts : 22
Join date : 2016-01-26

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PostSubject: Re: Blatant Bugs   Blatant Bugs EmptyWed Mar 02, 2016 4:42 am

You are absolutely correct, and it is in fact the race/class combination that we've added that's causing the issues. However, checking each and every one of the combinations is a bit tedious, and about 90% of the skills are present, so I'm elicited to use my development time working on the new features and letting players figure out precisely which ones need to be implemented.

It's a little skeezy, but I'm not exactly getting paid for this so I want to make sure I'm as efficient with my time as possible. It's a relatively easy fix (if a little obfuscated) once I know which is which, but it saves me the time of having to research 40-60 combinations. Eventually once my plate is completely full a check like you described would be ideal, but until then I'll just make sure I catalogue the issues and fix the majority in one fell swoop that way.
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